Search found 236 matches

by murdilator
Sun Jan 22, 2017 4:14 pm
Forum: Scenarios
Topic: New Map Set!
Replies: 0
Views: 8378

New Map Set!

I've gotten four RMs working as custom selection:

Nubia
Madagascar
Guinea
Barbary Coast

http://aoe3.heavengames.com/downloads/l ... tegory=rms


A lateshot!

But a grand one!

Also 6 remakes, made by me!


All working online!
by murdilator
Wed Nov 04, 2015 8:31 pm
Forum: Age of Empires 2
Topic: If Age II HD Had a Patch
Replies: 2
Views: 8552

Re: If Age II HD Had a Patch

Would be nice. However, I really hope they actually take into consideration minor HP buff to all Sword Infantry, then a slight gold price reduction in units, etc. Although nobody now days just wants to play fair play. They just want competitive. It gets really tiring. If you guys want to understand ...
by murdilator
Fri Oct 16, 2015 12:11 pm
Forum: Age of Empires 2
Topic: Feudal Age Fire Galleys and Feudal Age Demolition Ships
Replies: 0
Views: 6556

Feudal Age Fire Galleys and Feudal Age Demolition Ships

Looked up and it seems the devs are implementing it.

Would be nice for a change.

I myself remember the AOE1 Fire Galleys from ROR, which were very effective.


Gonna test enabling them from feudal to start with too.
by murdilator
Fri Oct 16, 2015 11:51 am
Forum: Age of Empires 3
Topic: Tiradores a Cantabaria
Replies: 0
Views: 8647

Tiradores a Cantabaria

Stealthy Mounted Cassadors on Horseback, sent from the Homecity by Spain.


How would a unit that mounted/dismounted and fired appear?



Any thoughts?
by murdilator
Sun Oct 11, 2015 1:51 pm
Forum: Age of Empires 2
Topic: If Age II HD Had a Patch
Replies: 2
Views: 8552

If Age II HD Had a Patch

I am aware of the Userpatch. However, I like the game in a more casual style and this would represent it so. Things to be done: Game - Add 230 Pop Mode, a 250 Pop Mode, 270 pop mode, 330 Pop mode Maps - Increase Relic count with increase in map size: Tiny, 5; Small, 8; Medium 10; Normal, 15, Large, ...
by murdilator
Fri Oct 02, 2015 12:12 pm
Forum: Age of Empires 2
Topic: Stopping an Archery Range rush
Replies: 11
Views: 13645

Re: Stopping an Archery Range rush

I can safely say others can do that job. Really modding isn't difficult and it's that others are lazy and long to be not interested in marrying a lady one day. Oh well, guess we must tolerate their sloppiness and laziness. So if you don't work, your a practicing homosexual. Therefore, everyone is a ...
by murdilator
Fri Oct 02, 2015 12:10 pm
Forum: Age of Empires 2
Topic: Advanced Genie Editor
Replies: 0
Views: 7589

Advanced Genie Editor

Found it on Heavengames.com. It allows you to mod Age of Empires II, by changing unit statistics, and which civ can research what. Quite neat if you ask me. You can even modify the HD version and play online with others who have it. That way, you can get your irking changes into the game as you like...
by murdilator
Thu Oct 01, 2015 10:55 pm
Forum: Scenarios
Topic: AOE 2 Custom files, for Forgotton Empires
Replies: 0
Views: 10778

AOE 2 Custom files, for Forgotton Empires

Just a fun little mod, not necessarily balanced. - Gives Towers extra arrows - Gives Skirmishers bonus vs War Elephants - Enables Sheep at the Town Center - Minor unit balance - Cheaper gold cost for gold units - more civs get siege engineers - certain unique techs nerfed - certain overpriced techs ...
by murdilator
Wed Nov 12, 2014 1:35 pm
Forum: Age of Empires 3
Topic: Age of Empires 3vs3 or 4vs4
Replies: 17
Views: 34881

Re: Age of Empires 3vs3 or 4vs4

Sounds fun. Need to see the dates though first, before I can commit myself.
by murdilator
Thu Jul 03, 2014 5:14 pm
Forum: Scenarios
Topic: N3O Dutch Campaign Pt 1
Replies: 0
Views: 4749

N3O Dutch Campaign Pt 1

Here is a file I have worked on for the past two days. Requires Asian Dynasties to play Advisable (for ship balance) to have N3O Patch Installed 18-30 minutes 6 interactive quests Total Victory Note that this is set in the Spanish Maine, in the Golden Age of Piracy (1620-80s). You star the dread Buc...
by murdilator
Thu Jul 03, 2014 5:09 pm
Forum: Age of Empires 3
Topic: How do we fix Brits, when they have a nerfed manor boom?
Replies: 0
Views: 8871

How do we fix Brits, when they have a nerfed manor boom?

Question above. Brits suffer partially in FP games now, because, other civs can boom. Other civs now can turtle. And other civs now can rush. Their problem? Lack of early food. We have cows, possibly crates, but having 5 less villagers from a Manor boom means a lot. Early Furrier? Shipment of 10 Dee...
by murdilator
Thu Feb 06, 2014 10:33 pm
Forum: Scenarios
Topic: N3O FP 1.3M Upload (Updated, Testing in Progress)
Replies: 0
Views: 6126

N3O FP 1.3M Upload (Updated, Testing in Progress)

Hello all! For a brief explanation, this is the work we have managed to complete after a while. We're all open for ideas. However, this is a part an open playtest before we upload it on Heavengames.com. Note: You must be logged on to download the file. New with 1.3z3M: UPDATE: - 6 New, Historic Mark...
by murdilator
Fri Dec 27, 2013 12:08 am
Forum: News
Topic: N3O FP 1.3z3L: Dynamic Civilization Attributes, new Asian Fe
Replies: 0
Views: 9802

N3O FP 1.3z3L: Dynamic Civilization Attributes, new Asian Fe

I am proud to announce the release of N3O FP1.3z3L, a more dynamic version of the previous N3O Patches. Download Link: http://aoe3.heavengames.com/downloads/showfile.php?fileid=3466 In this, civilizations will attempt to focus on historic units, and receive a few more historic techs. Germany, based ...
by murdilator
Fri Dec 20, 2013 12:54 am
Forum: Age of Empires 3
Topic: The way AI building walls is so messed up.
Replies: 3
Views: 5760

Re: The way AI building walls is so messed up.

A simple way to fish this is to increase the btRushBoom modifier to a higher number, such as 1.0, and btOffenseDefense to 1.0. Also in Rule turtleUp, you should change the preference for (...+0.7) to +0.5. That makes it btOffenseDefense 0.5 for building walls. The in Age4Monitor, Building Walls is e...