Search found 236 matches

by murdilator
Fri Dec 20, 2013 12:47 am
Forum: Scenarios
Topic: Gotten the Computer AI to build two sets of walls - always!
Replies: 2
Views: 5126

Re: Gotten the Computer AI to build two sets of walls - alwa

You can delete their buildings and walls if they die by resigning. Also, another suggestion is to build with the walls, and not against. Its true they build into your base. It's also true that it is quite positive, as they can never have the intelligence of a human player. It builds a wall in a &quo...
by murdilator
Wed Nov 06, 2013 5:39 pm
Forum: Strategy & Recorded Games
Topic: Is there a civ you would like to see having more recorded ga
Replies: 10
Views: 14390

Re: Is there a civ you would like to see having more recorde

How about the Mameluke Civilization against the French?

(Recorded games unfortunately don't work in scenarios, so we'd have to make the Mameluke Civilization).


regards,


murd :D
by murdilator
Tue Nov 05, 2013 7:35 pm
Forum: Age of Empires 3
Topic: Screenshots + ideas from N3O Patch
Replies: 3
Views: 4972

Re: Screenshots + ideas from N3O Patch

Here are some more interesting thoughts: 1st Screenshot: Iron Troops: skirmisher unit with a Melee resistance! 2nd Screenshot: Extra upgrade for Coureurs? 3rd Screenshot: France builds a balanced army when you give Goons 1.1x vs Buildings! HA! 4th Screenshot: Auto-upgrade Veteran Muskets for Germany...
by murdilator
Tue Nov 05, 2013 7:14 pm
Forum: Age of Empires 3
Topic: Screenshots + ideas from N3O Patch
Replies: 3
Views: 4972

Re: Screenshots + ideas from N3O Patch

Some more screenshots, but this time of earlier testing with India:


1st Screenshot Indian Mixed army:


2nd Screenshot: Indian Monastery techs:


3rd Screenshot: French Army lategame


4th Screenshot: Spanish Army lategame
by murdilator
Tue Nov 05, 2013 7:05 pm
Forum: Age of Empires 3
Topic: Screenshots + ideas from N3O Patch
Replies: 3
Views: 4972

Re: Screenshots + ideas from N3O Patch

Screenshots: First one, Push of Pike next to Pillage, Gunpowder Stores after it, and Fine Powder on the bottom right. Second Screenshot, FU Redcoat Stats: Third Screenshot, Gurkha Trainable/upgradeable from Barracks after Royal Green Jackets (Observatory tech). Start with Counter Infantry Rifling/Di...
by murdilator
Tue Nov 05, 2013 7:02 pm
Forum: Age of Empires 3
Topic: Screenshots + ideas from N3O Patch
Replies: 3
Views: 4972

Screenshots + ideas from N3O Patch

About the AI: I've found out more how the AI makes itself more aggressive/unaggressive. If you set the maximum population cap to 250, keeping a small defensive force, we take in two factors. 1) villager population, usually set to 80 in my patch, a little more for the native civs. so 170. Say now the...
by murdilator
Tue Nov 05, 2013 6:30 pm
Forum: Age of Empires 3
Topic: Help: i cant install N3O Patch
Replies: 6
Views: 7433

Re: Help: i cant install N3O Patch

Don't place it in any folder.

Double click it.

After a few seconds, you will get a "patch overview."

If it does not come up, and replies "error", then you have steam.

The TAD Patch Launcher v.18 is used only with CD-installs.
by murdilator
Sat Oct 05, 2013 1:42 pm
Forum: Age of Empires 3
Topic: Adding Religion in AOE3: a possibility?
Replies: 8
Views: 9672

Re: Adding Religion in AOE3: a possibility?

If we would make Big-Button techs for Europeans, that might be a bit too hard to modify. Reasons being, that the Native Americans and partially the Asians share a type of tech-tree orientation that allows only a certain 12 techs to appear at a building (6 reserved space for Big Buttons), (I think on...
by murdilator
Sat Sep 28, 2013 9:10 am
Forum: Age of Empires 3
Topic: Adding Religion in AOE3: a possibility?
Replies: 8
Views: 9672

Re: Adding Religion in AOE3: a possibility? Catholocism, Pro

Thanks LaZy, I appreciate you giving a reply, and note, I would like to keep these things in mind.


I've been off for a while, and its been really nice taking it easy :).



regards,


murdilator
by murdilator
Thu Sep 12, 2013 12:34 pm
Forum: Age of Empires 3
Topic: Adding Religion in AOE3: a possibility?
Replies: 8
Views: 9672

Adding Religion in AOE3: a possibility?

Well its been a while for me, but last time I chatted with Sporting_Lisbon, we had the idea of choosing a religion. Of course, a lot of things are just interesting "wanna-be-added" facts to modifications. The most intriguing is that basically, if I can do it, you can do it to. The only thi...
by murdilator
Fri Aug 23, 2013 10:31 pm
Forum: Age of Empires 3
Topic: Obtaining data on ...evrything
Replies: 5
Views: 5452

Re: Obtaining data on ...evrything

Not all of the game icons were properly developed. For instance, there are art files for showing these flags: AbstractInfantry, AbstractHeavyInfantry, AbstractHeavyCavalry, AbstractCavalry, AbstractLightInfantry, AbstractLightCavalry (ranged), AbstractArtillery, Ship, Huntable, AbstractVillager, Abs...
by murdilator
Tue Aug 20, 2013 9:25 am
Forum: Age of Empires 3
Topic: Underpower Treasures thread - how should we boost them?
Replies: 0
Views: 3432

Underpower Treasures thread - how should we boost them?

Another issue came to my attention, so I'd like to address it. Several dozen treasures in this game are broken, meaning that they have either too many guardians for their loot or just aren't worth it mid-lategame. What I propose it to boost them in a fun way. Thus, the Cibola Treasures will be witne...
by murdilator
Tue Aug 20, 2013 9:08 am
Forum: Age of Empires 3
Topic: Rangers for Britain
Replies: 0
Views: 3003

Rangers for Britain

Hi all! Recently I came upon the idea of adding a skirmisher unit other than the Longbowmen to the British civilization. Historically, they incorporated regiments of American Rangers in their armies in the French and Indian War (or Seven Years War between France and England), hired Nepalese Gurkha t...
by murdilator
Mon Aug 19, 2013 8:02 pm
Forum: News
Topic: N3O FP1.3z3k: New, Awesome features!
Replies: 0
Views: 8876

N3O FP1.3z3k: New, Awesome features!

Due to growing popularity of this modification, I am proud to announce, with the indispensible help of Sporting_Lisbon, and the great suggestions of all people who have given criticism of the mod, that we have now added Civilization Attributes, and increased the importance of Defenses lategame. Civi...
by murdilator
Thu Jul 25, 2013 10:32 pm
Forum: Age of Empires 3
Topic: New non-lame Cavalry/Elite Units Suggestions for AOEIII
Replies: 3
Views: 4228

Re: New non-lame Cavalry/Elite Units Suggestions for AOEIII

Due to criticism of adding new units I have chosen to leave these primarily in the scenario editor, and not in real, rated games.