Cyclohexane's Unit Guides for download

General Discussion about AOE3

Moderators: Global Moderator, Age Moderator

Post Reply
User avatar
Comadevil
Administrator
Administrator
Posts: 2113
Joined: Tue Nov 20, 2007 4:55 am
AOE3 Nickname: Comadevil

Cyclohexane's Unit Guides for download

Post by Comadevil » Sat May 21, 2011 7:42 am

Attached are Cyclohexane's Unit Guides. Please be aware of the fact that some stats are outdated due to patches.
You do not have the required permissions to view the files attached to this post.

User avatar
Maffia
Conscript
Conscript
Posts: 5
Joined: Fri Jan 07, 2011 10:14 pm

Re: Cyclohexane's Unit Guides for download

Post by Maffia » Sat May 21, 2011 11:05 am

I'm sure I'm missing something really obvious, but how do I download the attachment?

User avatar
Comadevil
Administrator
Administrator
Posts: 2113
Joined: Tue Nov 20, 2007 4:55 am
AOE3 Nickname: Comadevil

Re: Cyclohexane's Unit Guides for download

Post by Comadevil » Sat May 21, 2011 11:28 am

By clicking on them below my post.

U can see and download them only when u are logged in.

If u don't see them, report it here.

User avatar
Maffia
Conscript
Conscript
Posts: 5
Joined: Fri Jan 07, 2011 10:14 pm

Re: Cyclohexane's Unit Guides for download

Post by Maffia » Sat May 21, 2011 11:46 am

Logged in, cant see them.

User avatar
Comadevil
Administrator
Administrator
Posts: 2113
Joined: Tue Nov 20, 2007 4:55 am
AOE3 Nickname: Comadevil

Re: Cyclohexane's Unit Guides for download

Post by Comadevil » Sat May 21, 2011 11:57 am

Now you should be able to see them

User avatar
Maffia
Conscript
Conscript
Posts: 5
Joined: Fri Jan 07, 2011 10:14 pm

Re: Cyclohexane's Unit Guides for download

Post by Maffia » Sat May 21, 2011 12:18 pm

Yup they are there now, thanks.

ZYXliatkcoC
Conscript
Conscript
Posts: 2
Joined: Fri May 20, 2011 10:52 am

Re: Cyclohexane's Unit Guides for download

Post by ZYXliatkcoC » Sun May 29, 2011 10:33 am

Yes, thanks a lot. This should really help us, my friends and me.

Really good job!

User avatar
LaZy
Honorary Officer
Posts: 2444
Joined: Sat Jan 12, 2008 3:44 am
Location: Ferragudo Portugal
Contact:

Re: Cyclohexane's Unit Guides for download

Post by LaZy » Sun May 29, 2011 1:23 pm

we are here 2 help as is our PayPal account 2 keep the helping possible :P


out

teabaggins
Conscript
Conscript
Posts: 1
Joined: Wed Aug 21, 2013 11:12 am

Re: Cyclohexane's Unit Guides for download

Post by teabaggins » Wed Aug 21, 2013 11:23 am

These documents are very useful for whoever wants to really understand the game.
There were some mistakes in the Market analysis sheet, I made it correct and the new version is attached.

Fangor (Mac player).
You do not have the required permissions to view the files attached to this post.
Last edited by teabaggins on Wed Aug 21, 2013 11:56 am, edited 1 time in total.

NoxInvictum
Conscript
Conscript
Posts: 1
Joined: Tue May 15, 2012 10:24 am

Re: Cyclohexane's Unit Guides for download

Post by NoxInvictum » Sat Mar 15, 2014 4:23 pm

Thank you, i can finally download it, lol, after so many errors. :)
This is impressive work. Thanks, Cyclohexane.

Jaijaijai
Conscript
Conscript
Posts: 1
Joined: Sun Sep 17, 2017 8:11 pm

Re: Cyclohexane's Unit Guides for download

Post by Jaijaijai » Sun Sep 17, 2017 8:15 pm

Hi guys,
does anyone still has this excel sheet to compare the units?
Thanks a lot,

User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3517
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: Cyclohexane's Unit Guides for download

Post by Aaryn_GenD » Wed Sep 20, 2017 2:13 am

What do you mean? Just download the attachments from the first post. They are still there.

killswitch
Conscript
Conscript
Posts: 1
Joined: Fri Oct 27, 2017 3:25 pm

Re: Cyclohexane's Unit Guides for download

Post by killswitch » Fri Oct 27, 2017 4:45 pm

there's an error in the quick reference chart, in the tab 'resource rate - gathering times'.

basic herdable gathering time for native faction villagers is 2.0, not 1.25.

there are two native villagers in the protoy.xml, unit 369 'NativeVillager' and unit 721 'SettlerNative'. NativeVillager has 1.25 herdable gathering speed, SettlerNative has 2.0 gathering speed (just like the other basic settlers).

Code: Select all

<Unit id ='369' name ='NativeVillager'>
	(...)
	<ProtoAction>
		<Name>Gather</Name>
		(...)
		<Rate type ='Herdable'>1.250000</Rate>

<Unit id ='721' name ='SettlerNative'>
	(...)
	<ProtoAction>
		<Name>Gather</Name>
		(...)
		<Rate type ='Herdable'>2.000000</Rate>

if you look into techtreey.xml, you will find SettlerNative as standard settler for the 3 native factions.

for example aztecs:

Code: Select all

<Tech name ='Age0XPAztec' type ='Normal'>
	(...)
	<Effects>
		(...)
		<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
			<Target type ='ProtoUnit'>SettlerNative</Target></Effect>			
the tab that's dedicated to herdable calculations uses the correct gathering rate for all settlers, though.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests