AoC Patch 1.3 now rated at Voobly

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BashUgood
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AoC Patch 1.3 now rated at Voobly

Post by BashUgood »

http://www.voobly.com/forum/thread/159100

UserPatch Features

(Small number of UP patch features were disabled that exist in VLY patch)

Core Features:
Population caps have been extended up 1000.
Mirror player civilizations with the new Team Random civ option.
Select a maximum age for advancement using the "Starting Age" dropdown.
Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
Single player mode now operates at 60fps instead of 20fps in v1.0c.
Browse saved and recorded games from subfolders in your SaveGame folder.
Check real-time achievement statistics while watching recorded games.
With the new Relics victory condition, capturing the relics is an instant win.
The patrol system responds like The Age of Kings with little to no delay.
New Random button above game settings for new styles of play.
Flares are now larger and more bold on the mini-map display.
New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
Age advancement notifications are now shown in each player's color.
Restored games can now be recorded in all game modes.
The vote panel/serial sync bug has been fixed for multiplayer.
New auto-save if a problem occurs to ensure that resuming is possible.
Optional multiple building queue to auto-distribute unit training.
Many bug fixes for the core game and improvements for the AI system.

Scenario Editor
Press "Ctrl+S" once to disable grid placement of non-building objects.
Enable free placement of all objects by pressing "Ctrl+S" a second time.
Fill new maps or modify existing maps with any available terrain.
Create maps using custom rms scripts directly in the scenario editor.
Trees, mines, and more are now properly replicated by the map copy feature.
Change the names of units in a specific area, without having to preselect.
Use negative numbers more freely with trigger conditions and effects.
Condition inversion checkbox option for all scenario trigger conditions.
Area selection options for the patrol effect and the fewer-objects condition.
Change object speed, range, and armor with new trigger effects.

AI & RM Scripts
New maps can use team positioning for a different experience.
Start your civilization on maps with new elevation attributes.
AIs are selectable in multiplayer (direct ip or lan games are most stable).
Multiplayer games can be started with only AI players for practice.
AIs can now choose to close openings created in their walls.
Boar hunting and luring is now fixed and operational for AIs.
Ungrouped AI players will not ally themselves against humans.
AIs are now able to lure deer and clear trees on michi maps.
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Aaryn_GenD
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Re: AoC Patch 1.3 now rated at Voobly

Post by Aaryn_GenD »

"Single player mode now operates at 60fps instead of 20fps in v1.0c."

The copied this from Ae2HD =P
i think a little network overhaul would be the most wanted feature.
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BashUgood
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Re: AoC Patch 1.3 now rated at Voobly

Post by BashUgood »

I can't play HD with my comp so voobly is where I reside until I get a new comp,  me and Voobly have  a short term relationship... I hope  ;)
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Sporting_Lisbon
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Re: AoC Patch 1.3 now rated at Voobly

Post by Sporting_Lisbon »

Voobly was a pretty nice place when I played there indeed!

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