Here's a question. Your in a 3v3 playing as Japan, your team decides to rush. You decide on a forward base that is very aggressive. Which wonder do you age up with?
I know the first shipment in age 2 is likely to be military if you are rushing, but if you age with tori gates for the military rickshaw there is quite a large time gap before your rickshaw is built as it needs to travels to the FB, thus slowing down your military production early on.
Chosing another wonder to age with would mean you are using 200 resources on a rax that could be used for military. So what is the best option?
Japan in team games
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Re: Japan in team games
I don't rush usually, and when I do, it's not very aggressively forward. If it is, then I don't play Japan. In that situation, I don't know what I'd go with. Torii gates for a second barracks or a stable to balance out your army, maybe? I'd probably build a barracks manually anyway.
Groovy.
Re: Japan in team games
[quote=""StrokeyBlofeld""]Here's a question. Your in a 3v3 playing as Japan, your team decides to rush. You decide on a forward base that is very aggressive. Which wonder do you age up with?
I know the first shipment in age 2 is likely to be military if you are rushing, but if you age with tori gates for the military rickshaw there is quite a large time gap before your rickshaw is built as it needs to travels to the FB, thus slowing down your military production early on.
[/quote]
U can decide between torii gates and golden pavillion (to boost yumis and ashis). I usually age with torii gates, though in 1v1 many age with GP to get the boost.
Sending as 1st card 300 wood (Ggetting enough wood) or the TP rickshaw (getting shipments faster to compensate the 200 wood) and building manually the barracks at the front when i hit age 2.
Chonindo i send then later because 8% more gaterhing rate is a nice bonus for the team but isn't very effective early on.
The military rickshaw i also send then to the forward base because if the rush is sucessful u can really pump many units out of them especially when u have researched bushido
I know the first shipment in age 2 is likely to be military if you are rushing, but if you age with tori gates for the military rickshaw there is quite a large time gap before your rickshaw is built as it needs to travels to the FB, thus slowing down your military production early on.
[/quote]
U can decide between torii gates and golden pavillion (to boost yumis and ashis). I usually age with torii gates, though in 1v1 many age with GP to get the boost.
Sending as 1st card 300 wood (Ggetting enough wood) or the TP rickshaw (getting shipments faster to compensate the 200 wood) and building manually the barracks at the front when i hit age 2.
Chonindo i send then later because 8% more gaterhing rate is a nice bonus for the team but isn't very effective early on.
The military rickshaw i also send then to the forward base because if the rush is sucessful u can really pump many units out of them especially when u have researched bushido