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Re: The Most Successful Natives

Posted: Wed Sep 17, 2008 10:30 pm
by LaZy
[quote=""Kaiser_von_Nuben""]..the fact that TWC civs don't have artillery..[/quote]

Wrong mein freund, Iroquois get arty in age II (Mantlet) and even get ur normal canon in age III. Aztec get those stupid Arrow knights, which act as running falcs and running Culvs in 1 single unit! Only civ that doesnt get a military unit designed 2 siege buildings are the Sioux ( but their siege dance makes up 4 it sooooooo well :p )
out

Re: The Most Successful Natives

Posted: Wed Sep 17, 2008 10:33 pm
by Sporting_Lisbon
Funny. Last patch folk kept going on and on about how bad Coyotes were. You guys remember that?
Indeed mate, last patch skirms and xbows countered them better than pikes but now they got 0.75% vs them (which is the same multiplier they have vs cav) and they're faster and war dance pops up earlier! Now nothing kills them! :p

Re: The Most Successful Natives

Posted: Wed Sep 17, 2008 10:36 pm
by Kaiser_von_Nuben
[quote=""LaZy""][quote=""Kaiser_von_Nuben""]..the fact that TWC civs don't have artillery..[/quote]

Wrong mein freund, Iroquois get arty in age II (Mantlet) and even get ur normal canon in age III. Aztec get those stupid Arrow knights, which act as running falcs and running Culvs in 1 single unit! Only civ that doesnt get a military unit designed 2 siege buildings are the Sioux ( but their siege dance makes up 4 it sooooooo well :p )
out[/quote]

I stand corrected, Lazy... forgot about those meddlesome light cannon, which are not only cheap and cost less pop than European guns, but have better range and work as culverins and falcs.

Arrow knights are just plain strange AND annoying. How the hell can a bowman kill an artillery piece? Ah, the bizarre nature of the counter system...

Re: The Most Successful Natives

Posted: Wed Sep 17, 2008 11:12 pm
by Tatltael
it might be worth mentioning that lately with sioux i have been going full cav, sending 4 axerider as my 2nd ship, and usually 4 vills, furrier, and great huntter. after the last 3 cards in particular i have no issue getting ~70 vills at 17 mins WHILE COLONIAL with full pop with that fertility dance + market


>:]


maybe it would be worth a rec

Re: The Most Successful Natives

Posted: Wed Sep 17, 2008 11:35 pm
by Soccerman771
[quote=""Tatltael""]it might be worth mentioning that lately with sioux i have been going full cav, sending 4 axerider as my 2nd ship, and usually 4 vills, furrier, and great huntter. after the last 3 cards in particular i have no issue getting ~70 vills at 17 mins WHILE COLONIAL with full pop with that fertility dance + market


>:]


maybe it would be worth a rec[/quote]

Yes it would. I've been dabbling in the Sioux lately and cannot boom to save my life.

Re: The Most Successful Natives

Posted: Thu Sep 18, 2008 12:13 am
by Sporting_Lisbon
What I felt with Sioux was that it was like playing with a bomb next to you. At 20~ mins you run out of hunts and you used to be dead :\ How are sioux atm, can they kick some arse before dying?

Re: The Most Successful Natives

Posted: Thu Sep 18, 2008 12:20 am
by TheRam
[quote=""LaZy""][quote=""Kaiser_von_Nuben""]..the fact that TWC civs don't have artillery..[/quote]

Wrong mein freund, Iroquois get arty in age II (Mantlet) and even get ur normal canon in age III. Aztec get those stupid Arrow knights, which act as running falcs and running Culvs in 1 single unit! Only civ that doesnt get a military unit designed 2 siege buildings are the Sioux ( but their siege dance makes up 4 it sooooooo well :p )
out[/quote]
Aren't the canons age 4?
Makes it quite hard to actually use them.

Re: The Most Successful Natives

Posted: Thu Sep 18, 2008 12:39 am
by Sporting_Lisbon
Psst, they were nerfed cause they used to be OP

Re: The Most Successful Natives

Posted: Thu Sep 18, 2008 4:11 am
by djdan
[quote=""Cammel""][quote=""LaZy""][quote=""Kaiser_von_Nuben""]..the fact that TWC civs don't have artillery..[/quote]

Wrong mein freund, Iroquois get arty in age II (Mantlet) and even get ur normal canon in age III. Aztec get those stupid Arrow knights, which act as running falcs and running Culvs in 1 single unit! Only civ that doesnt get a military unit designed 2 siege buildings are the Sioux ( but their siege dance makes up 4 it sooooooo well :p )
out[/quote]
Aren't the canons age 4?
Makes it quite hard to actually use them.[/quote]
Yeah, age 4, I always loved the team games wher I'd try an FI and spam those cannons like no tomorrow, they were great! lol