Re: FLAMETHROWER BLITZKRIEG!!!
Posted: Tue Nov 04, 2008 8:24 pm
[quote=""I__CHAOS__I""]interesting Kaiser, worth looking into it!
also, they are tagged as infantry, so some team cards could affect them too.
their main weakness is their range, if you can work around that, they do really well.[/quote]
Since I basically always play China heres my view; I did do this in RTSL for WN BUT you need good allies to pull this. Even if one allies screws up minorly, its GG. To pump 6-10 flamethrowers in initial rush hurts the eco WAY too much- though if you have good allies means you won.
Another spin on this is...you can keep your eco alive but that means having no units for 10 min which is VERY risky- but have them come out constantly with a full eco after.
I'm still looking for a in between strategy with this. They are powerful units- but you need at least 6 before anything can happen.
also, they are tagged as infantry, so some team cards could affect them too.
their main weakness is their range, if you can work around that, they do really well.[/quote]
Since I basically always play China heres my view; I did do this in RTSL for WN BUT you need good allies to pull this. Even if one allies screws up minorly, its GG. To pump 6-10 flamethrowers in initial rush hurts the eco WAY too much- though if you have good allies means you won.
Another spin on this is...you can keep your eco alive but that means having no units for 10 min which is VERY risky- but have them come out constantly with a full eco after.
I'm still looking for a in between strategy with this. They are powerful units- but you need at least 6 before anything can happen.