Re: First balance patch officially announced + balance detai
Posted: Sun Aug 29, 2010 9:56 am
Waiting 5 extra seconds for warpgate and zealots.... k.
Never 3ver Old
https://n3oclan.com/
I like how they approach it, they observe the servers for 1 month and don't rush into things. Then they take action and do little changes, if they keep repeating this after a while the game will be more and more balanced. I don't expect a fully balanced game right at the start and i truly believe blizzard has the dedication to get this game an awesome balance.Terrible patch. :/
Doesn't fix the big problems. T's still op, and Zerg and Toss flop spots in the cellar. Hooray for Blizzard and fail patching.
Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more.
I like how they approach it, they observe the servers for 1 month and don't rush into things. Then they take action and do little changes, if they keep repeating this after a while the game will be more and more balanced. I don't expect a fully balanced game right at the start and i truly believe blizzard has the dedication to get this game an awesome balance.[/quote]Terrible patch. :/
Doesn't fix the big problems. T's still op, and Zerg and Toss flop spots in the cellar. Hooray for Blizzard and fail patching.
when i decide to play serious and go for a macro build my ultimate goal is mostly getting ultra's out and defend/macro till then. Since i can defend vs most timing pushes i manage to get them out quite often. Or they resign if their push nr X failed. With Zerg you got to plan ahead a bit and build that infestation pit in time and tech to hive in time, so you got ur ultra's out in time before you see an enemy force which will only be countered by ultra's.In exactly how many games do you get the chance to trot out fully upgraded ultralisks?
Better question: why are you playing against mentally disabled 5 year olds?
As a zerg player i am a huge fan of the tank nerf, bunker nerf (i rather had seen they changed the salvage function), the reaper nerf (a change in their siege ability/speed would also have been nice), i think it will make ZvT much easier to play. In ZvP the Zealot change is huge, i think it will redesign the early game and all 2 gate FE strats are nerfed seriously. There are still issues ofcoure but my win percentages should be higher after this patchI don't mind little changes, but if you're going to address changes, address the important changes not little abstract ones that hardly matter.