I think i can help u : natives rush is very good. actually i have seen ourks recs only. but there are some strong powerful natives rush i think.
So i'll try to do a Short guide to natives
1st thing u need a deck to do natives rush with very useful card
-Must have cards
-Amerindian treaty
-Card to up coureur skirmishers and indian warrior
-Indian warriors(natives are cheaper and have more hp)
-Two cards to up Natives attack
-I use to add 20 hurons mantlets (optionnal)
-700 wood
-700 gold
-8cross
-700 food (optionnal)
-4coureurs
To my mind Natives rush which are very useful are those:
-
Cherokee Pike rush:
Map: Carolina, Bayou
Cherokee Rifleman
Cherokee skirmisher that is accurate at long range.
First available:
Cost: 60 Food 60 Wood
Hitpoints:230
Speed:4
Resists:
10% vs Ranged
Bonuses:
x2 vs AbstractHeavyInfantry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 12 6 3
DefendHandAttack 6 0 1.5
DefendRangedAttack 13 16 3
MeleeHandAttack 6 0 1.5
StaggerHandAttack 6 0 1.5
StaggerRangedAttack 13 16 3
VolleyHandAttack 6 0 1.5
VolleyRangedAttack 13 16 3
Pikeman
Archaic heavy infantry. Good against cavalry and buildings.
First available:
Cost: 40 Food 40 Wood
Hitpoints:120
Speed:5
Resists:
10% vs Hand
Bonuses:
x5 vs AbstractCavalry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 32 0 3
CoverBuildingAttack 16 0 3
CoverHandAttack 4 0 1.5
DefendHandAttack 8 0 1.5
MeleeHandAttack 8 0 1.5
and u can had on carolina seminoles archer
-Seminole Sharktooth Bowman
Ranged Native American archer with a short range and high attack.
First available:
Cost: 75 Food 25 Wood
Hitpoints:115
Speed:4.5
Resists:
20% vs Ranged
Bonuses:
x2 vs AbstractHeavyInfantry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 10 0 3
DefendHandAttack 8 0 1.5
DefendRangedAttack 16 12 1.5
MeleeHandAttack 8 0 1.5
StaggerHandAttack 8 0 1.5
StaggerRangedAttack 16 12 1.5
VolleyHandAttack 8 0 1.5
VolleyRangedAttack 16 12 1.5
and i did a pikemen cherokee rush here (i dont if it is good but u can take a look =)) :
http://www.aoe3clan.com/index.php?name= ... opic&t=967
-
Cree pike rush
Map=Yukon,great lakes
Cree rifleman with a good line of sight and long range.
First available:
Cost: 40 Food 80 Wood
Hitpoints:300
Speed:4
Resists:
10% vs Ranged
Bonuses:
x2 vs AbstractHeavyInfantry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 12 6 3
DefendHandAttack 4 0 1.5
DefendRangedAttack 10 18 3
MeleeHandAttack 4 0 1.5
StaggerHandAttack 4 0 1.5
StaggerRangedAttack 10 18 3
VolleyHandAttack 4 0 1.5
VolleyRangedAttack 10 18 3
With a replay of mardow :
http://www.aoe3clan.com/index.php?name= ... 0197#20197
-Incans rush
-Incan Bolas Warrior
Inca infantry that hurls bolas for a wide area of effect.
First available:
Cost: 40 Food 60 Wood
Hitpoints:200
Speed:4.5
Resists:
10% vs Ranged
Bonuses:
x2 vs AbstractHeavyInfantry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 10 0 3
GuardianAttack 8 12 3
HandAttack 4 0 1.5
VolleyAttack 8 12 3
-Incan Huaminca
Inca infantry armed with a flexible spear. Good against cavalry.
First available:
Cost: 100 Food 20 Wood
Hitpoints:170
Speed:5
Resists:
20% vs Hand
Bonuses:
x3 vs AbstractCavalry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 48 0 4
CoverBuildingAttack 24 0 4
CoverHandAttack 8 0 1.5
DefendHandAttack 15 0 1.5
MeleeHandAttack 15 0 1.5
-To my mind they are the best natives we can have cause they have pikemen and an kind of archer.
Apache struggle
Apache cavalery:
Ranged cavalry. Good against cavalry.
First available:
Cost: 90 Food 90 Gold
Hitpoints:200
Speed:7.3
Resists:
30% vs Ranged
Bonuses:
x0.5 vs AbstractVillager
x3 vs AbstractHeavyCavalry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 9 0 3
DefendRangedAttack 22 12 3
MeleeHandAttack 11 0 1.5
StaggerRangedAttack 22 12 3
*Be carefull*
Apache cost food and gold instead of wood and food so gather some gold if u want to use them
Asian Natives
They are also good natives with The asian map but -I dont have stat yet so i'll be able to answer u soon
-
Soufis-Jesuits rush
Map=Indochina, bornéo
War elephant:
-heavy cavalry
-limit: 6 for 1 TP(trading post)
-cost 200 food 80 wood
Conquistador
-cost 80 food/70 wood
-light cavalry good against melee cavalery
-limit:8 for 1 TP
You can mix your soufis war elephant with cross and Rattan Shield
-
Soufis/rattan shield/cross rush
Map:Mongolia, Silk Road
Rattan shield
-cost 50 food 60 wood
-a fast handed swordman good against acher skirmisher and artillery
-limit 15 for 1 TP
Crossbowman
Archaic archer. Good against infantry.
First available:
Cost: 40 Food 40 Wood
Hitpoints:100
Speed:4
Resists:
20% vs Ranged
Bonuses:
x1.5 vs AbstractLightCavalry
Attacks:
Name Damage Range Rate of Fire
BuildingAttack 8 0 3
DefendHandAttack 7 0 1.5
DefendRangedAttack 18 16 3
MeleeHandAttack 7 0 1.5
StaggerHandAttack 7 0 1.5
StaggerRangedAttack 18 16 3
VolleyHandAttack 7 0 1.5
VolleyRangedAttack 18 16 3
And the last Useful rush i use is this one
-Tigercaws/Crossbowman or Tigerclaws/udasi/crossbowman rush
Tigerclaws:
-cost:60 food 50 wood
-a fast handed swordman good against acher skirmisher and artillery
-limit 15 for 1 TP
Chakram:
-cost: 100 food 50 wood
-a light infantry with area damage
-limit 15 for 1 TP
To Conclude: Thanks to aoe3.heavengames.com for units stats. If you have some help to give to me or some advice give it to us

. And this is not all natives rush, it is a list of all natives rush i use, so you can imagine others natives rush you can use.
Thanks Jack