Played Su Tzu1 on QS - he was Dutch for a change.
I raided at first (badly coz i was on the phone) but then aged up to fortress first. He walled in heavily and skirms behind kept me away. I tried to mass/boom but should have been more aggressive.
Sun's better micro overall won in the end - but a fun game. GG Sun!
Dutch v Iroquois (Sun v Rum)
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Dutch v Iroquois (Sun v Rum)
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Re: Dutch v Iroquois (Sun v Rum)
I think you played better than me for a lot of that one Rum.
Let's see: I forgot you need gold to build settlers as Dutch... then forgot you actually need to build a house to get past 10 settlers... had masses of idle villager time throughout game... managed to wall my own settler in when I was walling in your dead WC ... Twice built a gate by mistake when I was trying to research the wall upgrade.
Fortunately, I managed to get some things right .
GG Rum. Good massing of troops. It was nice to play you as something other than Aztec .
Let's see: I forgot you need gold to build settlers as Dutch... then forgot you actually need to build a house to get past 10 settlers... had masses of idle villager time throughout game... managed to wall my own settler in when I was walling in your dead WC ... Twice built a gate by mistake when I was trying to research the wall upgrade.
Fortunately, I managed to get some things right .
GG Rum. Good massing of troops. It was nice to play you as something other than Aztec .
- I__CHAOS__I
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Re: Dutch v Iroquois (Sun v Rum)
Ruminator
discovery age:
queue that first vil faster, 20 sec is way too late.
going after that 2 cow treasure was a bad idea, your WC lost most of his HP for nothing. There was an easy 90 coin treasure instead you could have used to do a market upgrade (hunting dog)
try herding and exploring a bit more.
colonial age:
if you plan on going agresive (fast age up) you should fwd your warhut a lot further
keep an eye on your kanya when raiding, they died to pikes while you were not looking
don't forget the WC bazooka shot
take map control vs turtles, dance out some travois and surround his base with warhuts.
you build 2 farms when there were still safe hunt available
fortress age:
I think iro must have Agrarian ways card in each deck. Replace the 8 toma card with it.
You didnt raid or scout a lot and Sun took the time to wall off without you seeing it
get 2 more TC's up, you're up against the dutch and they reached aged III - they will overrun you fast if you don't try to boom yourself
Industrial age:
I don't think you got good unit combo's to beat the dutch late game, but prowlers are a must with the range upgrade and attack dance. Light cannons + prowlers are a must but you'll run out of coin sooner tho ...
overall you played well, just too passively and you allowed the dutch to reach their lategame.
good eco balance throughout the game and you placed your houses etc well.
I rofled when I saw this:
discovery age:
queue that first vil faster, 20 sec is way too late.
going after that 2 cow treasure was a bad idea, your WC lost most of his HP for nothing. There was an easy 90 coin treasure instead you could have used to do a market upgrade (hunting dog)
try herding and exploring a bit more.
colonial age:
if you plan on going agresive (fast age up) you should fwd your warhut a lot further
keep an eye on your kanya when raiding, they died to pikes while you were not looking
don't forget the WC bazooka shot
take map control vs turtles, dance out some travois and surround his base with warhuts.
you build 2 farms when there were still safe hunt available
fortress age:
I think iro must have Agrarian ways card in each deck. Replace the 8 toma card with it.
You didnt raid or scout a lot and Sun took the time to wall off without you seeing it
get 2 more TC's up, you're up against the dutch and they reached aged III - they will overrun you fast if you don't try to boom yourself
Industrial age:
I don't think you got good unit combo's to beat the dutch late game, but prowlers are a must with the range upgrade and attack dance. Light cannons + prowlers are a must but you'll run out of coin sooner tho ...
overall you played well, just too passively and you allowed the dutch to reach their lategame.
good eco balance throughout the game and you placed your houses etc well.
I rofled when I saw this:
Wisdom is the supreme part of happiness. - Sophocles
Happiness belongs to the self-sufficient. - Aristotle
Re: Dutch v Iroquois (Sun v Rum)
Yea, not only did I not want his WC to escape, I also wanted him to stay on the ground. So I had my settler stand on him.
You know, I think I gave that settler up for lost. Just occurred to me, I could have deleted a wall segment, left, and rebuilt it from the outside.
You know, I think I gave that settler up for lost. Just occurred to me, I could have deleted a wall segment, left, and rebuilt it from the outside.
- Sporting_Lisbon
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Re: Dutch v Iroquois (Sun v Rum)
That works? I didn't know about that heh!I also wanted him to stay on the ground. So I had my settler stand on him
- Soccerman771
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Re: Dutch v Iroquois (Sun v Rum)
He could have used the firepit to get him back.. :roll:
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"This isn't going to work. I've picked a water deck and there isn't even a pond on this map." - Blackadderthe4th