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Patch 14

Posted: Wed Jun 02, 2010 1:40 am
by Aaryn_GenD
StarCraft II Beta -- Patch 14 (version 0.16.0.15580)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

* PROTOSS
o Archon
+ Build time decreased from 17 to 12.

* TERRAN
o Viking
+ Ground damage decreased from 14 to 12.

* ZERG
o Corruptor
+ Corruption energy cost decreased from 100 to 75.

o Infestor
+ Burrowed move speed increased from 1 to 2.
+ Peristalsis upgrade removed.

o Overlord/Overseer
+ Pneumatized Carapace cost increased from 50/50 to 100/100.

o Overseer
+ Infested Terran energy cost decreased from 125 to 100.

o Roach
+ Organic Carapace upgrade removed.
+ Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

o Ultralisk
+ Anabolic Synthesis upgrade removed.
+ Health increased from 450 to 500.
+ Speed increased from 2.25 to 2.9531.


Bug Fixes


* Map Publishing: the default Battle.net host now points to the correct server.
* Time Expiration notices that were added for testing of the Guest Pass functionality have been removed.
* Fixed a crash when trying to open an old replay by double-clicking it in Explorer.

Re: Patch 14

Posted: Wed Jun 02, 2010 2:17 am
by 36drew
Pretty wiquid patch IMO.

Re: Patch 14

Posted: Wed Jun 02, 2010 2:22 am
by Drag
I still have doubts about ultralisks :(

Re: Patch 14

Posted: Wed Jun 02, 2010 2:29 am
by 36drew
[quote=""Drag""]I still have doubts about ultralisks :([/quote]

Hmmm. I think they got a pretty good boost. You just need to make sure you don't use them in confined spaces. In a wide open fight on a map like metalopolis you should be fine. Just don't bother using them on a map with choke points like lost temple. Unless you can commit to fighting in the center of the map.

I still don't like their obstruction radius. The unit is just so big.

Re: Patch 14

Posted: Wed Jun 02, 2010 2:44 am
by Drag
Well as Terran player if I see ultras instead of Broodlords at Hive tech it makes me much happier. They're just so much easier to counter than brrodlords I find.

Re: Patch 14

Posted: Wed Jun 02, 2010 3:15 am
by froggyman
2.25 to 2.9531. Lols random number that 0.0001 is gonna make so much faster xD

Re: Patch 14

Posted: Wed Jun 02, 2010 3:45 am
by DutchNvG
[quote=""froggyman""]2.25 to 2.9531. Lols random number that 0.0001 is gonna make so much faster xD[/quote]

I was thinking exactly the same thing when I read it :-P

Re: Patch 14

Posted: Wed Jun 02, 2010 2:37 pm
by LaZy
Lol blizzard has made more patches in Beta than ESO and RE combined over like4 years

out

Re: Patch 14

Posted: Wed Jun 02, 2010 3:44 pm
by froggyman
[quote=""LaZy""]Lol blizzard has made more patches in Beta than ESO and RE combined over like4 years

out[/quote]

But that is normal im sure once SC2 passes 4 years of being released the number of patches will significantly decrease

Re: Patch 14

Posted: Wed Jun 02, 2010 5:48 pm
by Aaryn_GenD
which is okay, i won't care for this game in 4 years time 8)
what lazy meant is that in it's 4 years, aoe3 received less or better to say the same amount of patches that sc2 did in it's beta phase

Re: Patch 14

Posted: Wed Jun 02, 2010 7:51 pm
by froggyman
Yeah but what im saying is that im sure that when aoe3 was in beta or testing it had its fair amount of patches aswell... so they are not really comparable

Re: Patch 14

Posted: Wed Jun 02, 2010 8:05 pm
by 36drew
Well, to an extent it's comparbale. The balance is already better in SC 2 than it is on AOE 3. However, it also should be since RE/ES was insane to make a game that has so many civilizations. AOE still had the potential to be the greatest RTS game ever, but for a myriad of other reasons it didn't meet it's potential. That said, I am sure the day Aoe4 is released, I will be abandoning SC 2 for it. Hopefully this happens before I have baby 36drew's running around. At least right now I still can play about an hour a day most days, and about 2 hours a day on weekends.

Re: Patch 14

Posted: Wed Jun 02, 2010 8:07 pm
by 36drew
BTW, I had my first chance to use the new ultralisks in a Z v Z match today. They did what they needed to do. :) Fungal growth stopped them dead in their tracks for a minute, but once they got moving they ranskacked a hydra/ling/infestor army... I was ling/muta/ultra.... just a beautiful combo. That with a few broodlords might be the best combo in the game.

Re: Patch 14

Posted: Wed Jun 02, 2010 8:44 pm
by froggyman
OP.. baby 36drews are gonna be even better at gaming ^^