The new units completely revealed
Posted: Fri Oct 21, 2011 6:14 pm



Never 3ver Old
https://n3oclan.com/
i knew it^^ either get the goliath back or a substitute.Goliath substitute online
Well that is not the Blizzard way. If they identify useless units they cut them.HeJurmhoanni wrote: The game will completely change. Now that they added more than one unit per race its gonna take way longer to reach the level of play that is now happening. If they only added one unit per race and removed one or sth like that it would have been better for the start of the hots. Now the games will be really weird at start.
Did u see the multiplayer panel? They put really some thoughts into addressing problems of the various civs and explained the reasoning behind those units.HeJurmhoanni wrote: I dont really care about new cool units but addressing the problems each race has. Now they may be addressing the problems but im sure way more problems will arise and new imbalances will take long to sort out.
Baneling burrow movement is hive tech, so u should have detection to counter such. They made the Ultralisk charge because often ultralisk are not of great use because of their size and they get stuck everywhere. With the charge the stuck problem is solved.HeJurmhoanni wrote: Seems to me like zerg will become quite more powerful. They only removed the overseer but buffed corruptors and added really strong looking units AND ABILITIES (ultralisk charge, baneling burrow movement).
Lets face it: Carrier is a signature unit which u (almost) never saw on the battle field except in 3v3 or 4v4 and they are immobile (also due to their high dps). So they had something to do about it. The tempest isn't actually a anti mech unit but it is a mass anti air unit with splash damage. Mass mutalisks will have a hard time vs some tempests.HeJurmhoanni wrote: Protoss loses it's signature unit, the carrier, which is really sad to me.
IMO they should have replaced the colossus (colossus is the dumbest and most boring unit in the game!!!) with something similar but a tiny bit weaker. Im quite sure that if there were no colossus, carriers would be used much more and now that terrans get a better thor replacement (i think) mech will be used more and carriers are beastly against mech. The carrier replacement the tempests unit design looks stupid, carriers are way more exciting but theres really no use making them when protoss has both colossus and voidrays (except against mech).
Well they are worried a bit about the replicant. SInce u can also replicate now worker and build a orbital coomand if u build the cc, supply depot and rax.HeJurmhoanni wrote: The other protoss units seem tricky, dunno what to expect from them. We'll see.
Well depends how much the hellion will cost. Also the transformation took some time.HeJurmhoanni wrote: Hellion transformer? Meh, now terrans only needs to build hellions... Well at least zerglings cant ever kill them anymore. The shredder? Would it involve more micro if it would also hit friendly units? dunno.. Terran seems comlete.. Also adding healing skill to the reaper i heard? Confusing..
Well units are paralyzed a bit after recalling also at least Zerg with its viper abduct ability can easily sJapanesee some big core units. The recall can also be balanced by how many units u can recall (radius/range), how much energy it costs (right now 75)HeJurmhoanni wrote: EDIT: oh and the new nexus abilities.. Oh my, now every noob will be recalling all game long cause they cant spend their chrono boost... Dunno what to expect from the defensive ability though...
Hmm don't knowHeJurmhoanni wrote: Swarm host and Warhound seem to be the only units that really were needed.
Doesnt really matter how much energy the recall costs. Even the pros have 100 energy nexuses from time to time.Comadevil wrote:Well units are paralyzed a bit after recalling also at least Zerg with its viper abduct ability can easily sJapanesee some big core units. The recall can also be balanced by how many units u can recall (radius/range), how much energy it costs (right now 75)HeJurmhoanni wrote: EDIT: oh and the new nexus abilities.. Oh my, now every noob will be recalling all game long cause they cant spend their chrono boost... Dunno what to expect from the defensive ability though...