[N3O Patch] Iro vs Dutch on GP
Posted: Mon Nov 19, 2012 5:25 pm
A few notes: Iro units are too cheap and Longhouses are also cheap and xp giving. Yet iro loses because skirmishers are poorly countered by kanyas: skirmishers deal 0.875x instead of 0.75x vs kanyas (16.7%+ damage) and also have +.20 speed, while kanyas keep their 6.75 speed instead of having 6.875 speed like other cav units.
Also, while skirmishers got a fancy hit n run boost (more dmg vs cav, the hit n run counter, and a little more speed), aennas got dmg vs cav that is useless because they're an archer, not a ranged unit, and have to sit down to properly use their damage output.
Ruyters and ranged cav overall got their damage improved vs vills, which is insane they're not hard countered by anything like hand cav is (aka dying in seconds to ranged cav). Remember how ERK's bonus vs villagers had to be removed exactly for the same reason.
Overall good play from Jerom and should be a pretty good game to watch.
Also, while skirmishers got a fancy hit n run boost (more dmg vs cav, the hit n run counter, and a little more speed), aennas got dmg vs cav that is useless because they're an archer, not a ranged unit, and have to sit down to properly use their damage output.
Ruyters and ranged cav overall got their damage improved vs vills, which is insane they're not hard countered by anything like hand cav is (aka dying in seconds to ranged cav). Remember how ERK's bonus vs villagers had to be removed exactly for the same reason.
Overall good play from Jerom and should be a pretty good game to watch.