Adding Religion in AOE3: a possibility?
Posted: Thu Sep 12, 2013 12:34 pm
Well its been a while for me, but last time I chatted with Sporting_Lisbon, we had the idea of choosing a religion.
Of course, a lot of things are just interesting "wanna-be-added" facts to modifications. The most intriguing is that basically, if I can do it, you can do it to. The only thing is to get started a viola, you are there.
Now about Religions, I'm thinking primarily that they have their bonuses/ and or penalties. Its like adding features that are in civilization, and just as you have politicians that age up, so you have religions, that could work like consulate allies.
However, different than consulate allies, you would have to choose one per game, and each civilization would have the chance for, lets say, two different religions.
Now in the modding realm, the only tricky part about adding Consulate Allies, is that they are Big Buttons.
What do texture coords mean then? They mean Texture Co-ordinates, or percent to top, percent to right, percent to bottom, percent to left. Each big button has a texture coords, because the tech pictures are mounted on a large canvas, such that there are currently 6 big buttons not used, with fully ingame art files (native big buttons, like a cannon upgrade, a teepee big button, several war chief big buttons, and a Coyote Runner Big Button upgrade). In the tech tree they are called "<flag>nativedance</flag>".
From this, we can get onto religion. There is actually another resource in the game called "fame", from Age of Mythology, and tentatively it could use religion points or something like that, or it could be your colony's prestige.
Religion first of all would have to affect a different factor than that of trade, gathering rates, unit speed, etc. Ideologies, such as all-ready in-game Rule Britannia, already do such things, but for specific civilizations.
Overall, in regards to techs, it would be cool to be able to choose 1 out of 3 techs, like Slave Trade or Abolition of Slavery. The others would become unobtainable after you research one, and that tech could then introduce others. However, the system already implemented, with techs after techs, is already interesting enough.
So when we talk of a unique resource/unique religion, etc., we would have like in general:
Catholicism (Spain, Portugal, France, Germany)
Jesuit Catholicism (Spain, Portugal)
Protestantism (Germany, France, Britain)
Anglicanism** (British only)
Lutheranism (Germany)
Orthodox (Russian)
Islam (Ottoman, India)
Hinduism (India, China)
Buddism (China, Japan)
Taoism (China(?))
Confucianism (China)
Shintoism (Japan)
Secular Humanism (Imperial Age, alternative to Religion)
Enlightenment (France, Russia, Britain, Germany, India)
The Mission Fervor and State Religion techs would have their place still.
Honestly, things like Islam would give more wealth on Trade. Catholicism would give higher loyalty. Protestantism could give more freedom.
Just some ideas, but this is highly speculative, hence the way I put up everything in a unorganized manner.
Have a great day all of you!
regards,
murdi
Of course, a lot of things are just interesting "wanna-be-added" facts to modifications. The most intriguing is that basically, if I can do it, you can do it to. The only thing is to get started a viola, you are there.
Now about Religions, I'm thinking primarily that they have their bonuses/ and or penalties. Its like adding features that are in civilization, and just as you have politicians that age up, so you have religions, that could work like consulate allies.
However, different than consulate allies, you would have to choose one per game, and each civilization would have the chance for, lets say, two different religions.
Now in the modding realm, the only tricky part about adding Consulate Allies, is that they are Big Buttons.
What do texture coords mean then? They mean Texture Co-ordinates, or percent to top, percent to right, percent to bottom, percent to left. Each big button has a texture coords, because the tech pictures are mounted on a large canvas, such that there are currently 6 big buttons not used, with fully ingame art files (native big buttons, like a cannon upgrade, a teepee big button, several war chief big buttons, and a Coyote Runner Big Button upgrade). In the tech tree they are called "<flag>nativedance</flag>".
From this, we can get onto religion. There is actually another resource in the game called "fame", from Age of Mythology, and tentatively it could use religion points or something like that, or it could be your colony's prestige.
Religion first of all would have to affect a different factor than that of trade, gathering rates, unit speed, etc. Ideologies, such as all-ready in-game Rule Britannia, already do such things, but for specific civilizations.
Overall, in regards to techs, it would be cool to be able to choose 1 out of 3 techs, like Slave Trade or Abolition of Slavery. The others would become unobtainable after you research one, and that tech could then introduce others. However, the system already implemented, with techs after techs, is already interesting enough.
So when we talk of a unique resource/unique religion, etc., we would have like in general:
Catholicism (Spain, Portugal, France, Germany)
Jesuit Catholicism (Spain, Portugal)
Protestantism (Germany, France, Britain)
Anglicanism** (British only)
Lutheranism (Germany)
Orthodox (Russian)
Islam (Ottoman, India)
Hinduism (India, China)
Buddism (China, Japan)
Taoism (China(?))
Confucianism (China)
Shintoism (Japan)
Secular Humanism (Imperial Age, alternative to Religion)
Enlightenment (France, Russia, Britain, Germany, India)
The Mission Fervor and State Religion techs would have their place still.
Honestly, things like Islam would give more wealth on Trade. Catholicism would give higher loyalty. Protestantism could give more freedom.
Just some ideas, but this is highly speculative, hence the way I put up everything in a unorganized manner.
Have a great day all of you!
regards,
murdi