If Age II HD Had a Patch
Posted: Sun Oct 11, 2015 1:51 pm
I am aware of the Userpatch.
However, I like the game in a more casual style and this would represent it so.
Things to be done:
Game
- Add 230 Pop Mode, a 250 Pop Mode, 270 pop mode, 330 Pop mode
Maps
- Increase Relic count with increase in map size: Tiny, 5; Small, 8; Medium 10; Normal, 15, Large, 20; Giant 25.
- Add Maps with existing town, with 2 starting relics near Town Center, and 20 base on the map.
- Add Maps with more starting villagers and a tower for an open defense map
- Add more resources, berries, deer, fish, etc., especially to maps like Fortress, which should have more of these, but don’t have them
Defenses
- Watch Towers, Guard Towers, Keeps cost 40 wood, 95 stone
- Bombard Towers cost 125 stone, 125 gold, +20 damage vs Rams
- Fire Towers cost 95 stone, 95 gold, are +20% more accurate
- Stone Walls have 1250 HP; Fortified Walls have 3250 HP; Walls cost 4 Stone
- Palisades upgrade to Improved Palisade from Campaign upon Imperial Age; but costs 3 Wood.
General
- +3% Swordsmen speed
- Militia 50 HP, 5 damage
- Man-at-Arms 55 HP, 0 melee, 1 pierce, 7 damage, +1 Damage vs Spearmen
- Long-Swordsmen 65 HP, 0 melee, 1 pierce, 9 damage, +1 damage vs Spearmen
- Two-Handed Swordsmen 65 HP, 1 melee, 1 pierce, 12 damage
- Champions 75 HP, 1 melee, 1 pierce, 13 damage
- Sword Line costs 50 food, 15 gold, -3 Second Train Time
- Spear line to cost 35 food, 20 wood
- Pikemen get +3 vs Cavalry (up to +25), -3 vs War Elephants (+22)
- Archer line to cost 25 wood, 40 gold
- Skirmisher line to 25 food, 30 wood
- Skirmishers and Elite Skirmishers +5 Attack vs Elephants
- Cavalry Archer line to cost 40 wood, 60 gold
- Cavalry Archers have 55 HP
- Scout line to 75 food
- Knight line to 55 food, 65 gold
- Knights 105 HP, Cavaliers 130 HP, Paladins 160 HP
- Camel line to 55 food, 60 gold, -3 second train time
- Camels, Heavy Camels, Imperial Camel have +3 Armor from Buildings
- Camel +1 Damage, +2 Damage vs Buildings
- Heavy Camel +1 damage, +2 Damage vs Buildings
- Imperial Camel +1 Damage, +2 Damage vs Buildings
- Eagle Line to cost 25 food, 40 gold.
- Eagle Scout 50 HP
- Eagle Warrior 55 HP, -3% speed
- Elite Eagle Warrior 60 HP, -3% speed, -1 pierce armor
Techs:
- Heavy Cavalry Archer costs 600 food, 400 gold (900 food, 500 gold)
- Crossbow costs 150 food, 125 gold (125 food, 75 gold), 40 second research time (up from 33)
Siege
- Trebuchets -150 less damage vs Castles (to prevent unfair close Imperial-Castle Age calls)
Civilizations:
Vikings
- Free Hand Cart replaced by -30% cost to Hand Cart
- Add Husbandry
- Add Plate Barding Armor
- Berserk +1 Melee, 1 Pierce, 57 HP, 10 Damage, 1.10 speed.
- Elite Berserk +1 Melee, +1 Pierce, 67 HP, 14 damage, 1.10 speed.
- Chieftans costs 400 food, 400 gold
- Elite Berserks costs 1100 food, 600 gold
- Berserkgang costs 600 food, 400 gold.
Mayans
- Reduced resource efficiency to 15% (down from +20%)
- El Dorado to give Eagle Warriors +20 HP, 500 food, 250 gold
- Plumed Archers 46 wood, 46 gold
Mongols
- Drill to +40%
Britons
- Longbows +1 Melee armor, +1 Damage vs Rams; Elite Longbowmen +1 Damage
- Yeomen also increases Foot Archer speed by +10%
Celts
- Furor Celtica to +30% Siege Workshop Unit HP
Turks
- Spearmen -30% Cost
- Spearmen train 30% faster
- Janissaries +1 Pierce armor, +5% accuracy (+55%), cost to 55 food, 55 gold;
+5 vs Infantry; +5 vs War Elephants
- Turkish Artillery gives Bombard units +2 Range and +0.20 area
- Turkish Sipahis gives +20 HP, +2 Cavalry Armor to Cavalry Archers
Persians
- Get Two-Handed Swordsmen
- War Elephants 150 food, 75 gold, 400 HP; 500 HP; +1 Melee armor; +15% faster
- Mahouts gives +15% speed
India
- Elephant Archers cost 120 food, 65 gold, 275 HP; 365 HP.
- Imperial Camel +1 Damage, +2 Damage vs Buildings, +2 damage vs Cavalry (up to +20)
- Get Plate Mail Armor
- Get Ring Archer Armor
- Parthian Tactics doesn’t affect Elephant Archers
- Shagtagni gives +1 melee, +2 Pierce armor to Hand Cannoneers, and +1 Range
- Get Heavy Scorpions
Byzantines
- Cataphracts 75 food, 65 gold, -3% speed; 115 HP, 10 Damage; 155 HP, 13 Damage;
Elite Cataphract +1 Melee Armor
- Palisade Gates benefit from Building Hit-point bonus
Slavs
- Sword-line upgrades -30% cost
- Druhizna +0.40 radius (not +0.50)
- Boyars 105 HP; Elite Boyar 135 HP; +3 Cavalry Armor, +1 Pierce armor, -3% speed
Goths
- Huskarl 65 HP, +1 Melee; Elite Huskarl 75 HP, +1 Melee
- Perfusion to +80% Barracks work speed
- Get Stone Walls
Teutons
- Teutonic Knights move +10% faster
- Elite Teutonic Knights +1 Pierce Armor
- Barracks Units have +1 Melee Armor from Feudal Age
- Get Light Cavalry, Hussars
Franks
- Throwing Axemen 55 HP; Elite Throwing Axemen 65 HP
- Light Cavalry have +20 HP (Basically Free Bloodlines)
- Knights still have +20% HP
Japanese
- Samurai have 65 HP; Elite Samurai have 85 HP
Chinese
- Great Wall +20% Tower/Wall HP
- Cho Ko Nus have +2 Damage vs Elephants
- Get Hand Cannoneers
- Get Siege Engineers
Aztecs
- Jaguar Warrior 55 HP; Elite Jaguar Warrior +1 Pierce Armor
Magyars
- Magyar Huszar -1 Damage; Elite Magyar Huszar no change
Saracens
- Mamelukes +5 HP; Elite Mamelukes unchanged
Huns
- Tarkans move +5% Faster
- No Plate Barding Armor
Incans
- Eagle Warrior and Elite Eagle Warrior researches -30% Cost
——————
This concludes the ideas
best of regards,
murdilator
However, I like the game in a more casual style and this would represent it so.
Things to be done:
Game
- Add 230 Pop Mode, a 250 Pop Mode, 270 pop mode, 330 Pop mode
Maps
- Increase Relic count with increase in map size: Tiny, 5; Small, 8; Medium 10; Normal, 15, Large, 20; Giant 25.
- Add Maps with existing town, with 2 starting relics near Town Center, and 20 base on the map.
- Add Maps with more starting villagers and a tower for an open defense map
- Add more resources, berries, deer, fish, etc., especially to maps like Fortress, which should have more of these, but don’t have them
Defenses
- Watch Towers, Guard Towers, Keeps cost 40 wood, 95 stone
- Bombard Towers cost 125 stone, 125 gold, +20 damage vs Rams
- Fire Towers cost 95 stone, 95 gold, are +20% more accurate
- Stone Walls have 1250 HP; Fortified Walls have 3250 HP; Walls cost 4 Stone
- Palisades upgrade to Improved Palisade from Campaign upon Imperial Age; but costs 3 Wood.
General
- +3% Swordsmen speed
- Militia 50 HP, 5 damage
- Man-at-Arms 55 HP, 0 melee, 1 pierce, 7 damage, +1 Damage vs Spearmen
- Long-Swordsmen 65 HP, 0 melee, 1 pierce, 9 damage, +1 damage vs Spearmen
- Two-Handed Swordsmen 65 HP, 1 melee, 1 pierce, 12 damage
- Champions 75 HP, 1 melee, 1 pierce, 13 damage
- Sword Line costs 50 food, 15 gold, -3 Second Train Time
- Spear line to cost 35 food, 20 wood
- Pikemen get +3 vs Cavalry (up to +25), -3 vs War Elephants (+22)
- Archer line to cost 25 wood, 40 gold
- Skirmisher line to 25 food, 30 wood
- Skirmishers and Elite Skirmishers +5 Attack vs Elephants
- Cavalry Archer line to cost 40 wood, 60 gold
- Cavalry Archers have 55 HP
- Scout line to 75 food
- Knight line to 55 food, 65 gold
- Knights 105 HP, Cavaliers 130 HP, Paladins 160 HP
- Camel line to 55 food, 60 gold, -3 second train time
- Camels, Heavy Camels, Imperial Camel have +3 Armor from Buildings
- Camel +1 Damage, +2 Damage vs Buildings
- Heavy Camel +1 damage, +2 Damage vs Buildings
- Imperial Camel +1 Damage, +2 Damage vs Buildings
- Eagle Line to cost 25 food, 40 gold.
- Eagle Scout 50 HP
- Eagle Warrior 55 HP, -3% speed
- Elite Eagle Warrior 60 HP, -3% speed, -1 pierce armor
Techs:
- Heavy Cavalry Archer costs 600 food, 400 gold (900 food, 500 gold)
- Crossbow costs 150 food, 125 gold (125 food, 75 gold), 40 second research time (up from 33)
Siege
- Trebuchets -150 less damage vs Castles (to prevent unfair close Imperial-Castle Age calls)
Civilizations:
Vikings
- Free Hand Cart replaced by -30% cost to Hand Cart
- Add Husbandry
- Add Plate Barding Armor
- Berserk +1 Melee, 1 Pierce, 57 HP, 10 Damage, 1.10 speed.
- Elite Berserk +1 Melee, +1 Pierce, 67 HP, 14 damage, 1.10 speed.
- Chieftans costs 400 food, 400 gold
- Elite Berserks costs 1100 food, 600 gold
- Berserkgang costs 600 food, 400 gold.
Mayans
- Reduced resource efficiency to 15% (down from +20%)
- El Dorado to give Eagle Warriors +20 HP, 500 food, 250 gold
- Plumed Archers 46 wood, 46 gold
Mongols
- Drill to +40%
Britons
- Longbows +1 Melee armor, +1 Damage vs Rams; Elite Longbowmen +1 Damage
- Yeomen also increases Foot Archer speed by +10%
Celts
- Furor Celtica to +30% Siege Workshop Unit HP
Turks
- Spearmen -30% Cost
- Spearmen train 30% faster
- Janissaries +1 Pierce armor, +5% accuracy (+55%), cost to 55 food, 55 gold;
+5 vs Infantry; +5 vs War Elephants
- Turkish Artillery gives Bombard units +2 Range and +0.20 area
- Turkish Sipahis gives +20 HP, +2 Cavalry Armor to Cavalry Archers
Persians
- Get Two-Handed Swordsmen
- War Elephants 150 food, 75 gold, 400 HP; 500 HP; +1 Melee armor; +15% faster
- Mahouts gives +15% speed
India
- Elephant Archers cost 120 food, 65 gold, 275 HP; 365 HP.
- Imperial Camel +1 Damage, +2 Damage vs Buildings, +2 damage vs Cavalry (up to +20)
- Get Plate Mail Armor
- Get Ring Archer Armor
- Parthian Tactics doesn’t affect Elephant Archers
- Shagtagni gives +1 melee, +2 Pierce armor to Hand Cannoneers, and +1 Range
- Get Heavy Scorpions
Byzantines
- Cataphracts 75 food, 65 gold, -3% speed; 115 HP, 10 Damage; 155 HP, 13 Damage;
Elite Cataphract +1 Melee Armor
- Palisade Gates benefit from Building Hit-point bonus
Slavs
- Sword-line upgrades -30% cost
- Druhizna +0.40 radius (not +0.50)
- Boyars 105 HP; Elite Boyar 135 HP; +3 Cavalry Armor, +1 Pierce armor, -3% speed
Goths
- Huskarl 65 HP, +1 Melee; Elite Huskarl 75 HP, +1 Melee
- Perfusion to +80% Barracks work speed
- Get Stone Walls
Teutons
- Teutonic Knights move +10% faster
- Elite Teutonic Knights +1 Pierce Armor
- Barracks Units have +1 Melee Armor from Feudal Age
- Get Light Cavalry, Hussars
Franks
- Throwing Axemen 55 HP; Elite Throwing Axemen 65 HP
- Light Cavalry have +20 HP (Basically Free Bloodlines)
- Knights still have +20% HP
Japanese
- Samurai have 65 HP; Elite Samurai have 85 HP
Chinese
- Great Wall +20% Tower/Wall HP
- Cho Ko Nus have +2 Damage vs Elephants
- Get Hand Cannoneers
- Get Siege Engineers
Aztecs
- Jaguar Warrior 55 HP; Elite Jaguar Warrior +1 Pierce Armor
Magyars
- Magyar Huszar -1 Damage; Elite Magyar Huszar no change
Saracens
- Mamelukes +5 HP; Elite Mamelukes unchanged
Huns
- Tarkans move +5% Faster
- No Plate Barding Armor
Incans
- Eagle Warrior and Elite Eagle Warrior researches -30% Cost
——————
This concludes the ideas
best of regards,
murdilator