my feedback oon this:
- When the game starts, queue your SCV first, then drag your SCVs to the minerals
- you scout too early. scout after depot, while the depot is building or when you started to build your rax. i know you want to be safe against cheese, but trust me you can be safe even when you scout 15 seconds later
- 10 Depot, i think you did it at 11
- why early 2 rax into 3 rax, especialyl when going 13 gas? i think that the early rax builds are weak and bad, especially after the nerf to the barracks build time, go for tech lab and straight to factory. you either do heavy rushes with early rax builds or don't do them at all. with an early tech lab you can tech to stim or combat shields and have a tech lab for your factory, tanks are vital. get your engineering bay early, upgrades are nice and you are automatically safe vs banshees with the turret.
- why 3 factories of fof 1 base? i'd build one factory, two only when i plan to go Blueflame hellions, one with reactor, other with tech lab for blueflame research.
- you could use at least 1 ctrl group for your army, i see you used 4, one for cc and the others for the different structures.
now, the positive sides

- i liked the worker harassment in the beginning,i also liked the constant scv production, your opponent stopped at 14, you had more than twice as him

your APM is around 55-60, realtime and without modifiers.
if you wanna go bunker rush, build in the middle of the map lol, preferably 12/12 or 13/13 or 12/14. i don't know if the super early 3 rax works anymore with the rax nerf. 11, 11 12 3x rax and use first 50 energy for Calldown Supply, stop scv's at 12 and push at 4:20 min mark.
this is a nice push i'd suggest you to try out
http://drop.sc/62556