Building Rotator for RE 1.03
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- murdilator
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- Location: Norway
Building Rotator for RE 1.03
See the title. There has been a building rotator out for TAD for a while, and it is compatible with ES online. The previous ones could work with FP as well. It is kinda cool and I used to have it.
EDIT: FIXED LINK:
http://aoe3.heavengames.com/downloads/s ... ileid=1932
I hope that many of you will enjoy this - it allows rotation just as in the scenario editor.
regards,
murdilator
EDIT: FIXED LINK:
http://aoe3.heavengames.com/downloads/s ... ileid=1932
I hope that many of you will enjoy this - it allows rotation just as in the scenario editor.
regards,
murdilator
Last edited by murdilator on Wed Jul 28, 2010 11:52 am, edited 1 time in total.
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
- Sporting_Lisbon
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Re: Building Rotator for RE 1.03
One question! Won't Aloysius go on a "Hammer of Justice!" rampage and ban people with the rotator?
- murdilator
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- Joined: Sat Sep 20, 2008 10:29 pm
- Location: Norway
Re: Building Rotator for RE 1.03
Hmmm....He might if people report it. But we would have to ask him personally first. It might be worthwhile.
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
- Sporting_Lisbon
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- Location: Lisboa
Re: Building Rotator for RE 1.03
The doubt is because you can't rotate the buildings without the said add-on, which brings a little advantage over people who don't have the add-on. There was a similar issue with an add-on that allowed you to zoom out more than usual.
Re: Building Rotator for RE 1.03
How about custom UI then ?
- Sporting_Lisbon
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Re: Building Rotator for RE 1.03
Solus and ES have made it clear a long time ago that they're fine, it's ok to use them.
Re: Building Rotator for RE 1.03
That then makes Rotators safe to use then. It not that much of a cheat because the game lets you rotator your camera anyway.
- Sporting_Lisbon
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Re: Building Rotator for RE 1.03
Not just the camera. A dutch base is much more efficient with the building rotator, Alwasim uses it. Getting the banks in diamond shape makes the pathing harder. I wouldn't ban people for it, but Aloysius is hard to figure out.
Re: Building Rotator for RE 1.03
I agree that you would definetly need permission. I have played vs. alwasim and it pissed me right off every time he used it. A complete unfair advantage.
Lisbon is right though, Aloysius is an odd entity. His banstick might become erect, or perhaps it will remain limp is in the wind... who knows...
Lisbon is right though, Aloysius is an odd entity. His banstick might become erect, or perhaps it will remain limp is in the wind... who knows...
Re: Building Rotator for RE 1.03
It's just modding the game files. If a building rotator is illegal, then so is a fan patch, which RE openly supports. I'd assume its fine to use.
- murdilator
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- Joined: Sat Sep 20, 2008 10:29 pm
- Location: Norway
Re: Building Rotator for RE 1.03
Or they could put it in their next patch to fix everything . People would actually be excited again, lol. It is just as in the scenario editor.
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
Re: Building Rotator for RE 1.03
I have tried the building rotator but never really liked it, so i think its personal preference if you use it or not. And lol, why ban ppl for rotating a building xD
Re: Building Rotator for RE 1.03
Look at the date, Posted on 01/06/06 @ 09:39 AM.
The Mod was posted for 1.03 Nilla, not TAD.
The Mod was posted for 1.03 Nilla, not TAD.
- murdilator
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- Posts: 249
- Joined: Sat Sep 20, 2008 10:29 pm
- Location: Norway
Re: Building Rotator for AOE3+TWC+TAD
I have fixed the link and found the real link to what I am talking of:
http://aoe3.heavengames.com/downloads/s ... ileid=1932
This was updated, so no wonder I did not see it. It is compatible with all game versions and will not cause CRC mismatch. To test it, I myself should probably try the first go. However, switch from FP to RE may cause it to revert back to normal; idk.
regards,
murdilator
http://aoe3.heavengames.com/downloads/s ... ileid=1932
This was updated, so no wonder I did not see it. It is compatible with all game versions and will not cause CRC mismatch. To test it, I myself should probably try the first go. However, switch from FP to RE may cause it to revert back to normal; idk.
regards,
murdilator
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
---------------
Scenario Design Competition Participant 2009:
3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521